Moria for PalmOS

What is kMoria?

kMoria is a port of Unix Moria 5.5.2 for the Palm OS. It is freeware available under the same terms as Moria (in short, you can redistribute, modify, distribute modifications (and you do not have to release the source), but you cannot sell it).

kMoria is in "alpha". Everything is pretty much implemented, and a lot of stuff has been tested by me and a horde of self-appointed alpha testers, but there may still be serious bugs. Caveat emptor.

In addition to my page about how to play, you can download the original manual in either doc reader format or in ascii --- note that it is formatted to fit your handheld screen, but not edited to reflect any changes in the ported game.

Ok, what is Moria?

Moria is a roguelike game. (If you have been to the other pages in this project, you were probably expecting that.) Moria was written about a million years ago (well, 1983 or so) on a VMS system (raise your hand if you have ever used VMS) by Robert Alan Koeneke with the assistance of Jimmey Wayne Todd as well as Gary D. McAdoo, and was ported to Unix by James E. Wilson, and several other platforms by several other people, and is currently maintained in version 5.5.x by David Grabiner. You can read more history here.

How does it compare to other games on this site?

Moria is a larger / more complex game than Rogue or Ularn, but it is the same basic type of game (i.e. "rogue-like"). In addition to character classes, there are different character species. The dungeon levels themselves are larger in area. You have a wider range of possible actions (such as digging new tunnels). Like Ularn, there is a town level with shops. Like Rogue (unlike Ularn) if you revisit a dungeon level, it will not be the same place that you left but instead is generated from scratch. Your mission should you choose to accept it is to find and kill the Balrog (that's all the plot there is; sorry).

If you need help or spoilers you are in more luck with this game. There are pages of Moria spoilers somewhere on the web. I suggest using google.

Are you porting Angband?

Nah. You are welcome to port Angband yourself. Let me know if you do. :)