This survey is about the PalmOS game iRogue, part of the Roguelikes for PalmOS project hosted at SourceForge.
Some people would like to be able to make a backup copy of their character. In order to make a decent implementation of this, your author would like to find out what exactly these people mean by that.
When I play rogue (in my ideal world)... I am a "purist" - when I die, I start over from scratch I am a "purist" - but I would like the game to auto-save so that a crash will not kill me I sometimes copy my current character before doing something 'dangerous' I copy the ongoing game regularly (overwriting the old copy so that only one backup exists) I have multiple snapshots of my current game I have multiple snapshots of the past several games Forget about 'save', I want to be able to 'undo'
It is a good idea to stay consistent with a role-playing model. This game is not based on the world of Paranoia, but the world of Dungeons and, er, critters; there, restoring life to the dead is a difficult task so there should be a price for restoring from a copy. What would be the most "realistic" penalty?
When I restore from a copy Subtract from my gold. It is worth paying, for a resurrection spell. Subtract from my max HP. Being dead is bad for one's constitution. Subtract from my strength. I feel weak after time in Intensive Care. Subtract from my experience. I lost recent memories due to head injury. A character restored from a copy should be treated like a wizard-mode character: it should not appear in the high score list. Yo, I'm going to download the source, disable the penalty, and compile my own version. Result